Armor Class 1 No armor
Hit Points 10 (1d4)
Speed 5 ft.
STR
10 (+0)
DEX
3 (-4)
CON
10 (+0)
INT
30 (+10)
WIS
30 (+10)
CHA
3 (-4)
Saving Throws INT +12, WIS +12
Damage Immunities Acid, Fire
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 Death Burst. When the U.D.P. dies, it explodes in a burst of radioactive waste. Each creature within 5 feet of it must make a DC 15 Dexterity saving throw, taking (2d12) Acid damage on a failed save, or half as much damage on a successful one.

En passant. The U.D.P. .'s attacks cannot be dogged or blocked by any means.

Hop 2. The U.D.P can use one bonus action to boost their next movement by 40ft, this can only be done once per U.D.P.

 

Actions

Capture. Melee Unarmed strike: +10 to hit, reach 5ft., 1 target. Hit: 6 (1d12 + 0) force damage. 

 

Description

Flying pawn with an eyeball. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/21/2024 1:15:21 AM
11
0
--
Coming Soon
4/21/2024 1:19:07 AM
10
1
--
Coming Soon
Avellana22

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