Armor Class
1
No armor
Hit Points
10
(1d4)
Speed
5 ft.
STR
10
(+0)
DEX
3
(-4)
CON
10
(+0)
INT
30
(+10)
WIS
30
(+10)
CHA
3
(-4)
Saving Throws
INT +12, WIS +12
Damage Immunities
Acid, Fire
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Death Burst. When the U.D.P. dies, it explodes in a burst of radioactive waste. Each creature within 5 feet of it must make a DC 15 Dexterity saving throw, taking (2d12) Acid damage on a failed save, or half as much damage on a successful one.
En passant. The U.D.P. .'s attacks cannot be dogged or blocked by any means.
Hop 2. The U.D.P can use one bonus action to boost their next movement by 40ft, this can only be done once per U.D.P.
Actions
Capture. Melee Unarmed strike: +10 to hit, reach 5ft., 1 target. Hit: 6 (1d12 + 0) force damage.
Description
Flying pawn with an eyeball.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/21/2024 1:15:21 AM
|
11
|
0
|
--
|
Coming Soon
|
|
|
4/21/2024 1:19:07 AM
|
10
|
1
|
--
|
Coming Soon
|
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