Large Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 45 (6d10 + 12)
Speed
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
2 (-4)
Saving Throws DEX +4, CON +4
Condition Immunities Prone
Senses Passive Perception 12
Languages None
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Lure. The angler emits bright light within 5 ft and dim light in a further 5 ft.

 

Actions

Action Name. Enter the description for your action.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 2) [piercing] damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the Angler can't bite another target.

Gulp. The angler makes one bite attack against a Medium or smaller target is within 5 ft of it. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the angler, and it takes 10 (3d6) acid damage at the start of each of the angler's turns. The angler can have only one target swallowed at a time. If the angler dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.

Reel. (Recharge 6) One creature within 10 ft of the angler must succeed on a DC 11 Wisdom saving throw or for 1 minute it must use its entire turn moving towards the angler and if it is within 5 ft of the angler it must do nothing. A creature under this effect can repeat the saving throw at the end of each of its turns. Once a creature succeeds on the saving throw, it is immune to the effect for 24 hours.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A long eel-like fish with a toothy maw and a bioluminescent lure hanging from the top of its head.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Coastal

lucasrcmartins

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