Blaze. Whenever Charmander reaches 1/2 or under HP from an attack, Charmander’s Ember and Dragon Breath attacks gain an attack and damage modifier equal to your proficiency bonus.
Illuminater. When in non-magical darkness Charmander sheds bright light in a 10ft radius.
Smokescreen. Charmander releases an obscuring cloud of smoke around a 15ft cloud around itself. Until the end of your next turn, attack rolls made against you have disadvantage
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6+2) Slashing damage.
Ember. RangedWeapon Attack: +4 to hit, range 15/60 ft., 1 target. Hit: 11 (2d8+2) Fire damage.
Dragon Breath. RangedWeapon Attack: +4 to hit, range 20/80 ft., 1 target. Hit: 7 (1d10+2) Force damage. If your attack rolls maximum damage or critically hits the target is Stunned
Description
Charmander is a bipedal, reptilian Pokémon with a primarily orange body and blue eyes. Its underside from the chest down and the soles of its feet are cream colored. It has two small fangs visible in its upper jaw and two smaller fangs in its lower jaw. A fire burns at the tip of this Pokémon's slender tail and has blazed there since Charmander's birth. The flame can be used as an indication of Charmander's health and mood, burning brightly when the Pokémon is strong, weakly when it is exhausted, wavering when it is happy, and blazing when it is enraged. It is said that Charmander dies if its flame goes out. However, if the Pokémon is healthy, the flame will continue to burn even if it gets a bit wet and is said to steam in the rain.
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