Medium Undead, Neutral Evil
Armor Class 16 Natural armour
Hit Points 220 (20d12 + 90)
Speed 45 ft.
STR
22 (+6)
DEX
22 (+6)
CON
20 (+5)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws DEX +11, CHA +9
Skills Stealth +11
Damage Immunities Acid, Cold, Necrotic, Poison
Senses Darkvision 120ft., Passive Perception 20
Languages Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Incorporeal Movement. The Boo can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the Boo has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Boo Hide and Seek. The Boo has advantage on stealth checks.

Actions

Multiattack. The Boo can attack twice with Tongue Slap.

Spirit Balls. The Boo summons mysterious, spectral, blue orbs of ghostly energy. The Boo can use these orbs to make any inanimate object within 10ft. animate using the stat block of a Possessed Bin. The Boo can instead make that object invisible for 1 minute.

Tongue Slap. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 30 (6d6 + 9) bludgeoning damage. 

Invisibility. The Boo glows blue and summons spirit balls which go into it's body, causing it to become invisible for up to 1 minute. If the Boo attacks or is attacked, it re-appears.

BOO! The Boo screeches incredibly loudly. Any creature within 30ft. must succeed a DC 18 Wisdom saving throw or be frightened for 1 minute. An affected creature can re-roll the save on their turn.

Description

"As there are Boos in the Secret Mine, we can assume that they are the ones powering up the ghosts with the crystals. But that doesn't answer why there are Boos in Evershade Valley. Furthermore, we could potentially assume that whoever broke the Dark Moon has something to do with this."

-Professor Elvin Gadd.

Monster Tags: undead

Habitat: Arctic

TheLakeGuardian

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