Edible: Attacks based on biting, such as the Bite attacks of beasts or the cantrip Primal Savagery, among others, heal 1d4 to the attacker.
Fire Vulnerability: Suffering more than 25 Fire damage in a hit forces the golem to make a DC 15 Constitution Saving throw, on a fail, the Golem partially melts, as it becomes unable to move on that turn, as well as suffer a -3 penalty to attacks during it's next turn.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5ft, one target, Hit: 2d10+4 Bludgeoning damage.
Chocolate Skin: (Once per Short Rest) The Chocolate Golem can harden it's chocolate exterior, gaining +3 AC and losing it's vulnerability to Fire (The effect lasts 10 turns/1 minute)
Chocolate Slam: The Chocolate Golem slams the ground, creating a 5ft radius shockwave that deals 2d8 thunder damage, and forces any creature standing on the area to make a DC 16 Constitution saving throw, if the save fails, the creature suffers the full damage and falls prone, if the save succeds, only suffer lahf damage and does not fall prone.
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