Large Undead, Lawful Neutral
Armor Class 17 Plate mail (slightly rusted) and barding scraps
Hit Points 50 (7d12 + 10)
Speed 60 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws DEX +3, CON +4
Skills Animal Handling +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Common And all languages it knew in life --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

 LongbowRanged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: 8 (2d8) piercing damage.

Reactions

Shield. Defense: reach self., one target. +3 AC

Legendary Actions

Once every three turns the Warhorse Rider Skeleton can take a legendary action.

Description

The Warhorse Rider Skeleton is only violent when provoked but will never work in the interest of anyone but their own. It however can be convinced that something would be benefitial for both them and someone/something else and will follow through as long as it is not in danger or hurt. Both the rider and the horse have been raised from the dead as skeletons. The horse seems to have a magical aura around it making it look like it has a black hide but on closer inspection it becomes clear it is made of only bones. The horse and the rider have a permanent telepathic bond with which they can communicate and understand eachother. The rider can be any race that is medium or smaller in size.

Previous Versions

Name Date Modified Views Adds Version Actions
2/15/2023 10:14:38 AM
8
1
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Coming Soon
4/21/2024 3:01:13 PM
15
4
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Coming Soon

Monster Tags: NPCundead

Habitat: Hill

lolzisgame

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