Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: 8 (2d8) piercing damage.
Shield. Defense: reach self., one target. +3 AC
Once every three turns the Warhorse Rider Skeleton can take a legendary action.
Description
The Warhorse Rider Skeleton is only violent when provoked but will never work in the interest of anyone but their own. It however can be convinced that something would be benefitial for both them and someone/something else and will follow through as long as it is not in danger or hurt. Both the rider and the horse have been raised from the dead as skeletons. The horse seems to have a magical aura around it making it look like it has a black hide but on closer inspection it becomes clear it is made of only bones. The horse and the rider have a permanent telepathic bond with which they can communicate and understand eachother. The rider can be any race that is medium or smaller in size.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/15/2023 10:14:38 AM
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8
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1
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Coming Soon
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4/21/2024 3:01:13 PM
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15
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4
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Coming Soon
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