Blaze. Whenever Charmeleon reaches 1/2 or under HP from an attack, Charmeleon’s Flame Burst and Flamethrower attacks gain an attack and damage modifier equal to double your proficiency bonus.
Illuminater. When in non-magical darkness Charmander sheds bright light in a 20ft radius
Solar Power. While in bright sunlight, the charizard has advantage on attack rolls and grapple checks.
Multiattack. The charizard makes two attacks: one with its Wing Attack, and one with its Slash or 2 Slash Attacks
Slash. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 15 (3d6+4) Slashing damage. This attack crits on 19-20.
Wing Attack. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 21 (3d10+4)
Flamethrower (Recharge 6). RangedWeapon Attack: +12 to hit, range 40/60 ft., 1 target. Hit: 47 (6d12+8) Fire damage.
Flame Burst. RangedWeapon Attack: +9 to hit, range 20ft, 5ft blast., All targets. Hit: 18 (3d8+4) Fire damage.
Dragon Pulse. RangedWeapon Attack: +10 to hit, range 60/180 ft., 1 target. Hit: 29 (5d8+6) Force damage.
Description
Charizard is a large, dragon-like Pokémon that differs greatly from its pre-evolved form. The red skin coloration of Charizard is no longer apparent, as Charizard appears to have reverted to the orange/yellow coloration of Charmander. Two large fangs can be seen when its mouth is closed. When its mouth is open, its lower fangs and a slender but long tongue can be seen. The single horn that was on the back of its head is now two, one on either side. The most notable difference between Charizard and its pre-evolved forms are the large wings that have developed on its back, which gives Charizard the capability of flying.
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