Medium Elemental, Neutral
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft., Fly 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
9 (-1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran and one language of its creator’s choice
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Weapons. The myrmidon’s weapon attacks are magical.

Actions

Multiattack. The myrmidon makes three flail attacks.

Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage and 4 (1d8) lightning damage.

Raging Vortex. The Air Myrmidon spirals the wind into a choking maelstrom engulfing creatures it can see within a 60ft range, 20ft radius. When a creature enters the raging vortex for the first time or start their turn inside it they will take 8 (2d8) bludgeoning damage and become silenced. The silence ends when a creature leaves the maelstrom.

Lightning Strike (Recharge 6). The myrmidon makes one flail attack. On a hit, the target takes an extra 20 (4d10) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon’s next turn.

Spell Casting. At will. invisibility.

Bonus Actions

Elemental WarpThe elemental shrouds itself with silver mist and teleports 60ft to an unoccupied space it can see.

FAT_CAT

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