Magic Weapons. The myrmidon’s weapon attacks are magical.
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage and 4 (1d8) lightning damage.
Raging Vortex. The Air Myrmidon spirals the wind into a choking maelstrom engulfing creatures it can see within a 60ft range, 20ft radius. When a creature enters the raging vortex for the first time or start their turn inside it they will take 8 (2d8) bludgeoning damage and become silenced. The silence ends when a creature leaves the maelstrom.
Lightning Strike (Recharge 6). The myrmidon makes one flail attack. On a hit, the target takes an extra 20 (4d10) lightning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the end of the myrmidon’s next turn.
Spell Casting. At will. invisibility.
Elemental Warp. The elemental shrouds itself with silver mist and teleports 60ft to an unoccupied space it can see.
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