Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Keen Senses. The cultist has advantage on Wisdom (Perception) checks.
Defilus’s Blessing. The cultist has advantage on saving throws against poison. In addition, when the cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack).
Spellcasting. The cult fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +4 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): poison spray, sacred flame, thaumaturgy
1st level (4 slots): bane, command, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Multiattack. The fanatic makes two melee attacks.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
Comments