Huge Dragon, Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 210 (20d12 + 80)
Speed 40 ft., Fly 80 ft., Climb 40 ft.
STR
26 (+8)
DEX
12 (+1)
CON
25 (+7)
INT
18 (+4)
WIS
12 (+1)
CHA
26 (+8)
Saving Throws DEX +6, CON +12, INT +9, CHA +13
Condition Immunities Blinded, Charmed
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Comedic Timing. The dragon has advantage on initiative rolls.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10+8) piercing damage plus the target must make a DC 21 Dexterity saving throw to avoid being blinded for 1d4 rounds

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 11 (2d6+8) slashing damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (2d8+8) bludgeoning damage.

Comedic Presence. Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or be thrown into a fit of laughter for 1 minute. While laughing, the creature falls prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected. A creature can repeat the saving throw at the end of each of its turns or anytime it takes damage, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's comedic presence for the next 24 hours. If the dragon uses its comedic presence and is unable to affect a single creature, it can immediately make a tail attack. 

Bubble Breath (Recharge 5–6)The dragon exhales goopy bubbles in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw to avoid becoming covered in slippery slime. All creatures that fail their saving throw are blinded for 2d4 rounds. The area where the dragon exhaled its bubbles becomes difficult terrain and every creature who wishes to move within the area must succeed on a DC 16 Dexterity saving throw for every 5 feet of movement they wish to make, falling prone on a failed save. After 10 minutes the bubbles fade and the area is no longer affected. 

 

 
 
 
SingularitätSingularity
Substantiv :Eigenartigkeit, Sonderbarkeit
Substantiv :
  • the state, fact, quality, or condition of being singular.
    he believed in the singularity of all cultures
  • a point at which a function takes an infinite value, especially in space-time when matter is infinitely dense, as at the center of a black hole.
    undefined
  • a hypothetical moment in time when artificial intelligence and other technologies have become so advanced that humanity undergoes a dramatic and irreversible change.
    maybe the singularity just happened, and we didn't notice
 
Detected language : English
 
 
Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Mock. The dragon casts Hideous Laughter (DC 21).

Tail Attack. The dragon makes a tail attack.

Good Impression (Uses 2 Actions). The dragon casts a spell it has seen another creature cast within the past hour. The dragon’s save DC is 21 and its spell attack modifier is +13.

Abscheuliches GelächterHideous Laughter
 
Detected language : English
 
 
AracrafterMC

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