Medium Humanoid
Armor Class 10
Hit Points 13 (1d20)
Speed
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +7, DEX +7, CON +7, INT +6
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Condition Immunities Charmed, Deafened, Exhaustion
Senses Passive Perception 10
Languages All elvish, dwarvish, draconic, human, celestial
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Can control stone

Spellcasting. The Urgathar is a 8th level  spellcaster. Its spellcasting ability is 9 (spell save DC 3, +4 to hit with spell attacks). The Urgathar has following wizard spells prepared:
Cantrips: [spell name], [spell name] 
8th level 5 spell slots: Alarm, animate objects, thunder clap, arcane lock, detect magic, disintegrate, counterspell

Actions

Action Name.  

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

 can dodge and slash as a bonus action

Reactions

can control one element each: wood, stone (most common), water, etc.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

looks like a normal human but has inhuman powers, can: run faster, jump higher, has more magic, and lives longer.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/22/2024 12:45:17 AM
2
0
--
Coming Soon

Monster Tags: humanoid

Habitat: CoastalForestGrasslandMountainUnderdarkUnderwater

Elyceran

Comments

Posts Quoted:
Reply
Clear All Quotes