Special Trait Name. Can control stone
Spellcasting. The Urgathar is a 8th level spellcaster. Its spellcasting ability is 9 (spell save DC 3, +4 to hit with spell attacks). The Urgathar has following wizard spells prepared:
Cantrips: [spell name], [spell name]
8th level 5 spell slots: Alarm, animate objects, thunder clap, arcane lock, detect magic, disintegrate, counterspell
Action Name.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
can dodge and slash as a bonus action
can control one element each: wood, stone (most common), water, etc.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
looks like a normal human but has inhuman powers, can: run faster, jump higher, has more magic, and lives longer.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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4/22/2024 12:45:17 AM
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Coming Soon
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