Critical. Roll 1D20 to hit 4D6+[Str Bonus] for damage piercing
Spellcasting. The Atlanta is a 8-level spellcaster. Its spellcasting ability is [int score] (spell save DC #, +1D20 to hit with spell attacks). The Atlanta has following Warlock spells prepared:
Cantrips (at will): Create Flame, Mage Hand
1st level (5 slots): Ice Knife, Heal wounds
Jolt. 1D20 to hit 3D4 +[Dex Bonus] damage slashing
Whip. 1D20 to hit 3D4 + 3 damage bludgeoning
Spirit. 1D20 to hit 30 ft. 2D12 + [Wis Bonus] damage piercing
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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