Medium Swarm of Small humanoids, Typically Chaotic Neutral
Armor Class 12
Hit Points 198 (22d10)
Speed 30 ft., Swim 300 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
20 (+5)
CHA
14 (+2)
Skills Deception +11, Sleight of Hand −2
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision 30 ft., Truesight 10ft, Passive Perception 10
Languages Common, Telepathy 30 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Psychic Intimidation. Trog can use its sending spell to target someone Trog has smelt before to contact them and fear them.

Trench Coat of Giant Disguise. The trench coat allows up to 3 large creatures to be within the trench coat and appear the size of a medium creature. Gives creatures within resistance from slashing, bludgeoning, and piercing damage from non-magical attacks.

Telepathic Shroud. Bartholomew and Trog is immune to any effect that would sense its emotions or read its thoughts, as well as to divination spells.

Actions

Bites. Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm’s space. Hit: 14 (4d6) piercing damage.

Spellcasting (Psionics). Bartholomew and Trog casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):

At will: * sending*, modify memory*,enlarge/reduce.

2/day each: confusion,mislead,*feeblemind

*To cast this spell, the Trog must be present.

patrickmcguire110

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