Root of Life in the Veins. The power of the slain god courses through her veins, granting her 1 Divinity Charges.
Feel the Life Around. A Wardress of Lay automatically senses living beings' energy within 90 ft. but cannot pinpoint their exact locations.
Innate Spellcasting. The Wardress of Lay's innate spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:
at will: Message
1/day each: Misty Step, Bestow Curse, Hold Person
Multiattack. The Champion of Lay makes three attacks with their Claws, or one attack with their Claws and one with the Eldritch Discharge.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) slashing damage.
Eldritch Discharge. The Champion of Lay fires from their hand a line of energy discharge that is 30 ft. long and 5 ft. wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 13 (3d8) force damage for every Divinity Charge in the Champion of Lay's possession on a failed save, or half as much damage on a successful one. The Champion of Lay can decide to push away all the targets that
failed the check up to 10 feet in a straight line.
Reality Adjusting. The Champion of Lay can spend one of their Divinity Charges to end all or only the chosen magical effects within 30 ft. of him.one target.
Undying. The Champion of Lay regenerates 11 (2d10) Hit Points for
every Divinity Charge in their possession, then they lose one Divinity
Charge.
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