Medium Humanoid
Armor Class 14 Leather Armour
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +5, CON +3, CHA +2
Senses Passive Perception 13
Languages Common, Dwarvish, Elvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The Court Forerunner's innate spellcasting ability is Wisdom (spell save DC 11). They can innately cast the following spells, requiring no material  components:

at will: Illusory Script, Message
1/day each: Disguise Self, Invisibility, Charm Person, Sleep

Magic Weapons. The Court Forerunner's weapon attacks are
magical.

Actions

Bow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.
Hit: 12 (2d8 + 3) piercing damage.

Bonus Actions

Falcon Claw. As a bonus action, the Court Forerunner can command their falcon to attack one target: +4 to hit, reach 30 feet. On a hit, the target takes 7 (2d4 + 2) slashing damage and gains disadvantage on performing attacks.

Falcon Scouting. As a bonus action, the Court Forerunner can command their falcon to scout the area, giving them the exact location of every creature within 90 ft. if they aren't magically hidden or covered.

D3vilmade

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