Medium Humanoid (Human), Lawful Neutral
Armor Class 16 Half Plate
Hit Points 123 (19d8 + 38)
Speed 25 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws WIS +6, CHA +4
Skills Arcana +4, Investigation +7, Medicine +9, Persuasion +4, Religion +7
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 13
Languages Common any two languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Nullification Field. The Bringer of Harmony and his within 10 ft. have advantage on saving throws against spells and magical effects, and gain resistance against damage from spells.

Spellcasting. The priest is a 7th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). He has the following cleric spells prepared:

Cantrips (at will): Light, Sacred Flame, Thaumaturgy
1st level (4 slots): Command, Cure Wounds, Inflict Wounds, Shield
2nd level (3 slots): Hold Person, Silence, Lesser Restoration, Zone of Truth
3rd level (3 slots): Dispel Magic, Revivify, Magic Circle (works also on humans and beastkin)

4th level (3 slots): Phantasmal Killer

 

Actions

Multiattack. The Bringer of Harmony makes two attacks with his Holy Hammer, one of which can be replaced with casting one spell.

Holy Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (1d10 + 3) bludgeoning damage

Bonus Actions

Divine Eminence. As a bonus action, the Bringer of Harmony can expend a spell slot to cause his melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the Bringer of Harmony expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Leadership. The Bringer of Harmony utters a special command or warning whenever a nonhostile creature that he can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a 1d6 to its roll provided it can hear and understand the Bringer of Harmony. A creature can benefit from only one Leadership die at a time. This effect ends if the Bringer of Harmony is incapacitated.

Reactions

Countering Magic. Whenever a creature tries to cast a spell or use a magical ability within 60 ft of the Bringer of Harmony, he is able to interrupt it as a reaction. The creature must succeed on a DC 13 Wisdom saving throw, or its spell or ability fails.

D3vilmade

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