Keen Smell. The Ca’arak has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The Ca’arak makes two melee attacks, either with their Axe or Neck Bite.
Axe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/90 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Neck Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Constitution saving throw or start to bleed. While bleeding, the creature takes 2 (1d4) piercing damage at the start of their turn till the end of the fight and every 1 minute after the fight. The effects end after a short or long rest and can be cured with magic.
Double Attack. If the first attack done by the Ca’arak with an Axe hits the target, the Ca’arak can perform another Axe attack with a +2 bonus to hit.
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