Large Humanoid, Lawful Neutral
Armor Class 14 Studded Leather
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +6, CON +5
Skills Perception +5
Senses Passive Perception 15
Languages Common understands Dwarvish and Elvish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Smell. The Ca’arak has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The Ca’arak makes two melee attacks, either with their Axe or Neck Bite.

Axe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/90 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Neck Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Constitution saving throw or start to bleed. While bleeding, the creature takes 2 (1d4) piercing damage at the start of their turn till the end of the fight and every 1 minute after the fight. The effects end after a short or long rest and can be cured with magic.

Bonus Actions

Double Attack. If the first attack done by the Ca’arak with an Axe hits the target, the Ca’arak can perform another Axe attack with a +2 bonus to hit.

D3vilmade

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