Armor Class
13
(natural armor)
Hit Points
75
(10d8 + 30)
Speed
20 ft., Swim 60 ft.
STR
16
(+3)
DEX
13
(+1)
CON
17
(+3)
INT
11
(+0)
WIS
11
(+0)
CHA
13
(+1)
Saving Throws
STR +7, DEX +5, CON +7, WIS +4
Condition Immunities
Frightened, Paralyzed
Senses
Truesight 120 ft., Passive Perception 10
Languages
Telepathy 120 ft understands Primordial but can't speak,
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Amphibious. The Kraken can breathe air and water.
Freedom of Movement. The Kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.
Actions
Smash. Melee Weapon Attack: +4 to hit, reach 10 ft., one target.
Hit: 13 (2d8 + 4) bludgeoning damage.
Ink Spit. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target.
Hit: 9 (2d8) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be blinded. The blind lasts until it is removed by spending one action, the target moves, or similar effect occurs.
Comments