Medium Monstrosity, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 20 ft., Swim 60 ft.
STR
16 (+3)
DEX
13 (+1)
CON
17 (+3)
INT
11 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws STR +7, DEX +5, CON +7, WIS +4
Condition Immunities Frightened, Paralyzed
Senses Truesight 120 ft., Passive Perception 10
Languages Telepathy 120 ft understands Primordial but can't speak,
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Amphibious. The Kraken can breathe air and water.

Freedom of Movement. The Kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.

 

Actions

Smash. Melee Weapon Attack: +4 to hit, reach 10 ft., one target.
Hit: 13 (2d8 + 4) bludgeoning damage.

Ink Spit. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target.
Hit: 9 (2d8) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be blinded. The blind lasts until it is removed by spending one action, the target moves, or similar effect occurs.

D3vilmade

Comments

Posts Quoted:
Reply
Clear All Quotes