Large Humanoid, Chaotic Evil
Armor Class 18 Shoulder Pads
Hit Points 30 (4d8 + 10)
Speed 40 ft.
STR
18 (+4)
DEX
11 (+0)
CON
10 (+0)
INT
6 (-2)
WIS
6 (-2)
CHA
15 (+2)
Saving Throws STR +6
Skills Intimidation +5, Survival +5
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened
Senses Passive Perception 15
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Pillager. The Blumenlocke can make a DC 16 strength saving throw to on breaking structures (walls, statues, boxes, etc). on a failed save it takes 1 d8 bludgeoning damage, on a success it will break the structure.

Plunderer. The Blumenlocke can use improvised weapons using its strength modifier to hit and to add to damage, if it loses its Great Sword.

Looter. Has advantage on throws to find treasure or loot.

 

Actions

Action Melee Attack. Great Sword: +6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) slashing damage. 

Action Melee Attack. Improvises weapons: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) bludgeoning damage. 

 

Action Ranged Attack. Ranged Great Sword: +4 to hit, range 10/50 ft., 1 target. Hit: 10 (2d6 + 4) piercing damage. Loses its Great Sword after the attack

Description

The Blumenlocke are large blue barbarians who are vicious hunters. They hunt in tribes and believe in the power of strength and that the strong should dominate the weak. They ransack villages and towns for fun and to steal their provisions. 

HectorH

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