Medium Humanoid, Chaotic Evil
Armor Class 16 (chain mail, shield)
Hit Points 61 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Smell. The moblin has advantage on Wisdom (Perception) checks that rely on smell.

Actions

moblins only can have one of these weapons

Moblin Spear. Melee Weapon Attack: +2 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 17 (2d12 + 4) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (2d6 + 2) piercing damage.

Crusher. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 4) bludgeoning damage.

Longsword. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage if used in two hands.

 

 

Description

Also known as big blins, brown moblins, or occasionally mudblins, these brown-skinned creatures are often considered icons of their race. A typical adult moblin towers most other humanoids, with over 8 feet of muscle and fat—a gruesome and intimidating sight that earns its title of "big." Although they usually live in wilderness among beasts, big moblins are generally apex predators in their environment. They have been known to populate almost any terrestrial landscape, but prefer temperate climates with abundant fauna due to their carnivorous diet.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

SHADOW_STRIKER_THE

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