Huge Dragon, Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 20 ft., Fly 0 ft. Has wings but cannot fly, Climb 20 ft.
STR
23 (+6)
DEX
8 (-1)
CON
21 (+5)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +4, CON +10, WIS +4, CHA +4
Damage Immunities Acid, Cold, Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 120 ft., Passive Perception 10
Languages Common Understands but cannot speak, Draconic Understands but cannot speak, Telepathy Communicates Telepathically in Draconic or in images
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Amorphous. The dragon can move through a space as narrow as 1 inch wide without squeezing.

Corrosive Form. A creature that touches the dragon or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the dragon corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed.

Nonmagical ammunition made of metal or wood that hits the dragon is destroyed after dealing damage.

The dragon can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

Spider Climb. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its pseudopod claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

Pseudopod Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 4) bludgeoning damageplus 4 (1d8) acid damage.

Tail. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 4 (1d8) acid damage.

Slime Breath (Recharge 5–6). The dragon expels a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.  The expelled slime coagulates into a Dragonblood Ooze.

Reactions

May take a reaction upon death to split into 2d6 Dragonblood Oozes.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Tail Attack. The dragon makes a tail attack.

Wing Wrap (Engulfing) (Costs 2 Actions). The dragon wraps its wings around all creatures within 5 feet of the dragon.  Each creature within 5 feet of the dragon must succeed on a DC 18 Dexterity saving throw or be engulfed and grappled prone. The Dragon then sprouts new wings as the original wings merge into the body of the dragon.

Monster Tags: monstrosity

Habitat: Swamp

TenuousCash

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