Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +10, Intimidation +5
Senses Passive Perception 11
Languages Common Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The gladiator has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack: the sergeant makes two attack.

Greatsword: Melee weapon attack +5 to hit, reach 5 ft. one target hit 10 (2d6) slashing damage

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Legendary Actions

Fire at will: The sergeant gives order to the archers to fire, the two closest arches will fire.

Tactical engage: The sergeant engages an enemy to support his troops, he can shift toward any enemy 5 feet and use one attack.

Rally troops (cost two actions) The sergeant rallys all of the kings troops within ten feet, giving them an advantage on their next attack.

Description

These sergeants will command your arms and listen to you and whatever you say. You can make loyal companies segents but the ones you hire are trained for war and will most likely have better strategies and plans for war. 

Monster Tags: NPC

Habitat: Urban

Dndwood

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