Large Monstrosity (Human), Any Chaotic Alignment
Armor Class 18 (Abyss Wolf Armor)
Hit Points 160 (15d12 + 20)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws STR +9, DEX +8, CHA +9
Damage Vulnerabilities Necrotic
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Frightened, Prone
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Silver Pendant: If Artorias has not used the One with the Abyss Action yet, he has Advantage in any Charisma, Wisdom, or Intelillence saving throws.

Wolf´s Ring: Artorias cannot be moved againts his will, or become prone by any method.

Corrupted by the Abyss: Any Greatsword attack that Artorias lands on an enemy deals an extra d6 necrotic damage. Also, if any enemy does a Melee attack against him, must succeed a DC14 Constitution saving throw or take 1d4 necrotic damage.

 

Actions

Multiattack. The knight Artorias can make two Melee attacks with his Greatsword.

Greatsword. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Agile slice. Melee Weapon Attack: +14 to hit, reach; a 5 ft. cone, all targets within' range. Hit: 15 (4d6 + 1) slashing damage. The knight horizontally slices in a 5ft cone in front of him.

 

Bonus Actions

After landing a hit, Artorias can use his Bonus Action to use disengage and roll 15-foot away from the target.

Reactions

Champion Reflexes (2/Day): Artorias can use his Reaction to automatically succeed any Dexterity saving throw made against an opponent´s attack.

Legendary Actions

The can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Greatsword. Artorias makes an attack with his greatsword.

Darkness Wrath(Costs 2 actions). Artorias can jump toward a creature within a 15-foot radius without provoking any opportunnity attacks and hit it with his Greatsword in a looping vertical slashing. The target must succeed a DC 15 Dexterity saving throw or take the attack. On a failure, it must repeat the saving throw or by hit again, up to 2 times.

Mythic Actions

One with the Abyss: Artorias can allow the corruption of the Abyss to seep deeper into his bones, making him more powerful at the cost of his owns sanity. When Artorias hit points drop to 100 or lower, and one again when he drops under 60 hit points, he runs 40ft away from the closest enemy without provoking any opportunity attacks and start acumulating an aura of pure darkness until the beggining of his next turn. He cannot move or take any action or reaction.
Once per turn, everytime he is hit by an attack, Artorias must succeed a DC14 Constitution throw in order to maintein this Action on.
At the beggining of his next turn, he liberates the aura in a 50ft radius explosion. Every creature in the zone takes 4d12 necrotic damage, and Artorias gains a +2 bonus to attack rolls, a +1 bonus to AC, and gets additional 10 ft. movement speed per round. His attacks deal an extra 1d6 necrotic damage. Each time he uses this Action, he has disadvantage on Intelligence, Wisdom and Charisma checks and saving throws for 3 turns.

Habitat: UnderdarkUrban

LorianDarnash

Comments

Posts Quoted:
Reply
Clear All Quotes