Armor Class
13
(natural armor)
Hit Points
22
(4d6 + 4)
Speed
25 ft.
STR
8
(-1)
DEX
14
(+2)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multiattack. The Arrow Elemental makes two stab attacks, or bursts.
Stab. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Burst. Ranged Weapon Attack: Each creature within 15 ft of the Arrow Elemental must make a DC13 Dexterity Saving throw, taking 3d6 piercing damage on a failure and half as much on a success.
Description
This whirring mechanical ball of spikes is animated to serve your whims. The elemental spirit bound within, however, is of a destructive bent, and would like nothing more than to explode.
Comments