Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Adhesive. The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 12). Ability checks made to escape this grapple have disadvantage.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage plus 3 (1d6) acid damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 3 (1d6) acid damage.
Description
The Chair Mimic lurks in dungeons, abandoned houses, or anywhere chairs might be expected. Its camouflage ability allows it to blend in perfectly with its surroundings until an unsuspecting adventurer takes a seat. Once someone sits down, it reveals its true form, attacking with its adhesive pseudopod and attempting to grapple and consume its prey.
Previous Versions
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