Glide. When falling at least 10 feet, the thug can spend a reaction to fly up to its speed in one direction as it descends. It lands in an unoccupied space at the end of its movement, and takes no falling damage. The thug can’t glide while carrying heavy objects, heavy weapons, or shields (though it can drop any held items as part of its reaction).
Bandit Fighting. When the thug hits with a melee weapon attack, it can spend a bonus action to either take the Disengage action or attempt to trip the target of its attack. A creature it attempts to trip must succeed on a DC 12 Strength saving throw or be knocked prone.
Multiattack. The thug makes two melee attacks.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Description
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Comments