Medium Humanoid (Any Birdfolk), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Glide.  When falling at least 10 feet, the thug can spend a reaction to fly up to its speed in one direction as it descends.  It lands in an unoccupied space at the end of its movement, and takes no falling damage. The thug can’t glide while carrying heavy objects, heavy weapons, or shields (though it can drop any held items as part of its reaction).

Bandit Fighting. When the thug hits with a melee weapon attack, it can spend a bonus action to either take the Disengage action or attempt to trip the target of its attack. A creature it attempts to trip must succeed on a DC 12 Strength saving throw or be knocked prone.

Actions

Multiattack. The thug makes two melee attacks.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Description

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Monster Tags: NPC

Habitat: Urban

FuzzEPickles

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