Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Alpha Howl. Any wolves within 50ft of the creature will come to aid the Moon Wolf
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Howl of the Alpha. The Alpha's colossal size and overbearing power brings forth other wolves into his fealty when he calls for them by howling, he is constantly surrounded by 5 wolves that will not leave his side till death.
Seething Howl. The Alpha rears back and howls, inspiring himself with a 2d10 lifesteal buff.
Flames of Hell (Costs 2 Actions). Flames appear blasting everyone within 30-feet of The Alpha. All creatures within range must make a DC 17 Dexterity and Constitution saving throw. On two fails, the target takes (2d12) Fire damage plus (2d12) Necrotic damage. On a half-success, they take half of one or the other. On a full success they take half damage from both.
Description
A giant wolf with the Warlock who cursed thems symbol on their chest and back
Lair and Lair Actions
The Lair grants The Alpha advantage all offense rolls
The Lair is a large cave in a mountian (DM may choose if it is important or not)
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