Legendary Resistance (3/Day). If the Tank fails a saving throw, it can choose to succeed instead.
Multiattack. The Tank makes two claw attacks and a bite, or two spike barrages.
Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., two targets. Hit: 15 (2d8 + 6) slashing damage.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.
Spike Barrage. Ranged Weapon Attack: +9 to hit, range 60/120 ft., two targets. Hit: 16 (6d4 + 3) piercing damage plus 5 (1d10) acid damage.
The Tank can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Tank regains spent legendary actions at the start of its turn.
Detect. The Tank makes a Wisdom (Perception) check.
Spike Barrage. The Tank makes a spike barrage attack.
Recharge (Costs 2 Actions). The Tank makes a DC 12 Constitution saving throw, healing 15 (3d10). On a failed save heal 8 (2d8).
Description
A Usurper Tank is a half biological half bionic genetically modified monstrosity. It has a large flattish head with three large mechanical teeth, two scythe-like blades on limbs, and two short tentacles adorned with spikes protruding from its shoulders. It is armored with its cybernetic parts that also seem to hold the creature together. At the end of its long tail is adorned with another scythe-like blade. An earie blue glow, glows at its stomach.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 20 (losing initiative ties), the Usurper Tank takes a lair action to cause one of the following effects; the Usurper Tank can’t use the same effect two rounds in a row:
- A tentacle shoots from the wall, of the Tanks choice, and grapples a player within 10 ft.
- The wall shocks anyone within 5 ft. for 4 (2d4) lightning damage.
Regional Effects
The region containing a legendary Usurper Tank’s lair is protected by loyal Usurper Engines, which creates one or more of the following effects:
- You will encounter a Usurper Engine within 6 miles of the lair.
- Within 10 miles of the lair, the ground is covered in small grotesques structures half mechanical half organic. The structures provide cover, after 2 minutes the wall will extrude tentacles that will grapple a random player.
If the Usurper Tank dies, these effects fade over the course of 1d12 days with a minimum of 7.
Previous Versions
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8/29/2024 4:22:06 AM
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Coming Soon
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