Large Plant, Any Alignment
Armor Class 40
Hit Points 20 (50d20 + 10)
Speed
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
1 (-5)
Saving Throws STR +14, CON +14, INT +14, WIS +14
Damage Resistances All
Damage Immunities All damage from spells
Senses Passive Perception 100
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Hide. The Bush can contain up to 2 medium-sized creatures and grants them full cover, and the ability to make a surprise attack.

 

The bush Gains the following Hemomantic spells as a 20th-level spell caster. Additionally, there is no cost to any of the hemomantic spells or abilities.

 

Actions

Vine Whip. The bush grows 10 vines and then makes an attack with each of them against a new target

Branch Smash - Melee Attack. Melee Weapon Attack: +20 to hit, reach 10 ft., 4 target. Hit: 2100 (100d20 + 100) Bludgeoning damage. 

Splinter Spray - Ranged Attack. RangedWeapon Attack: +20 to hit, range 100/200 ft., 50 target. Hit: 100(10d10) Piercing damage.

Reactions

Thorn Shield. The Bloodbush can create a shield of thorns surrounding itself that deals 2d8 damage to anything that comes into contact with it per turn.

Legendary Actions

The Bloodbush has 10 legendary action credits. They replenish after every long rest.

Mass Heal(Costs 10 Actions). Up to 10 allies within 100 feet are restored to max hit points, and granted an additional 100 temp hit points. This can only be used once per day.

Mass Resurrection (Costs 10 Actions). Any dead bodies within 1 mile are resurrected and will obey the bush's will for up to 48 hours, or until they are dispelled or destroyed. They have their original amount of hitpoints - 1 hitpoint per century dead. As long as they have died within few enough centuries to have 1 hitpoint, they can be resurrected. This can only be used once per month

Mass Slaughter(Costs 10 Actions). All hostile beings within 1 mile are dealt 200 hit points plus 25% of their max hit points. If this kills them, they are then resurrected under the control of the bloodbush. This can be used once per year.

Mass Growth(Costs 10 Actions). Causes all plant life within 500 feet to suddenly grow very rapidly and attempt to entangle anything within reach(DC 15 DEX to dodge, DC 18 STR to escape)

Mythic Actions

The Bloodbush has 1 mythic Action tokens

Planetary Growth (Costs 1 Actions). Every plant and fungus on the planet combine to create an elemental god. This can only be used at the time of death for the bush. 

Description

The Bloodbush is a giant bush transformed from a tree, like a willow, through a hemomantic ritual. It appears like a bush, but there are what appear to be veins pulsing underneath all of the bark, and the bark/wood is a dark red, with blood red accents.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillSwamp

TheDarkMarshal

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