Aura of Stealth. Allies within 10 ft. of the Illusionist have advantage on all stealth rolls.
Spellcasting. The mage is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, minor illusion, prestidigitation
1st level (4 slots): detect magic, color spray, magic missile, shield
2nd level (3 slots): mirror image, invisibility, phantasmal force
3rd level (3 slots): counterspell, major image
4th level (2 slots): greater invisibility, phantasmal killer
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Firebolt. Ranged spell attack. +6 to hit, reach 120 ft., one target. Hit: 11(2d10) fire damage.
Description
The Black Eyes theives guild often hires illusionists to help with heists. Their passive stealth abilities and illusion spells makes them a powerful tool for breaking into or out of high security areas.
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