Medium Humanoid, Any Alignment
Armor Class 14
Hit Points 60 (12d8)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
10 (+0)
INT
14 (+2)
WIS
17 (+3)
CHA
22 (+6)
Saving Throws CON +4, CHA +10
Skills Arcana +7, Deception +9, Persuasion +9
Senses Passive Perception 15
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Favored by the Gods. If Alara fails a saving throw or misses with an attack roll, she can roll 2d4 and add it to the total, possibly changing the outcome. Once she uses this feature, she can't use it again until she finishes a short or long rest.

Empowered Healing. Once per turn, when Alara or an ally within 5 feet rolls dice to determine the number of hit points a spell restores, she can spend 1 sorcery point to reroll any number of those dice once, provided she isn't incapacitated.

Font of Magic. Alara has 10 sorcery points that she regains when she finishes a long rest. She can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action. She can spend 2 points to cast a spell as a bonus action or spend 1 sorcery point to cast a spell without any S or V components.

Twinned Spell. When Alara casts a spell that targets only one creature and doesn’t have a range of self, she can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).

Spell Sniper. When Alara casts a spell that requires her to make an attack roll, the spell’s range is doubled. Her ranged spell attacks ignore half cover and three-quarters cover.

War Caster. Alara has advantage on concentration checks and can use spells for opportunity attacks.

Actions

Spellcasting. Alara is a 12th-level sorcerer. Her spellcasting ability is charisma (spell save DC 19, +11 to hit with spell attacks). She has following sorcerer spells prepared:

Cantrips (at will):  eldritch blast, mage hand, message

1st level (4 slots):  chromatic orb, cure wounds

2nd level (3 slots): spiritual weapontasha's mind whip, misty step

3rd level (3 slots): beacon of hope, counterspellhasteintellect fortress

4th level (3 slots): banishment, dimension door, greater invisibility, locate creature

5th level (2 slots): dispel evil and good, enervation

6th level (1 slot): disintegrate

Dagger. Melee Weapon Attack: [rollable]+3 to hit, reach 5 ft., one target. Hit: 1d4 +3

Reactions

Golden Child. When an enemy targets Alara with an attack, she can make them attack one of her siblings within 5 ft.

Monster Tags: NPC

Habitat: Urban

CCachonegrete

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