Camouflage. The actaeon can perfectly camouflage itself in light or dense woods, making it effectively invisible until it attacks or moves.
Innate Spellcasting. The actaeon's innate spellcasting ability is Wisdom (spell save DC 13). It can cast the following spells, requiring no material components:
At will: pass without trace
1/day: polymorph
Multiattack. The actaeon makes three attacks: two with its spear and one with its antlers.
Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 4) piercing damage.
Antlers. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 4) piercing damage.
Summon Woodland Creatures (1/Day). The actaeon can magically summon woodland creatures to aid it in combat. It can summon 3 (1d6) creatures from the following list: boar, bear, centaur, griffon, chameleon lizard, treant. The summoned creatures appear in an unoccupied space within 60 feet of the actaeon and obey its commands. They remain for 1 hour, until they or the actaeon dies, or until the actaeon dismisses them as a bonus action.
Dismiss Summoned Creatures. Summoned creatures remain for 1 hour, until they or the actaeon dies, or until the actaeon dismisses them as a bonus action.
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