Large Monstrosity, Neutral
Armor Class 15 (natural armor)
Hit Points 105 (14d10 + 28)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Skills Perception +5, Stealth +6
Senses Passive Perception 15
Languages Common, Sylvan, Actaeon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Camouflage. The actaeon can perfectly camouflage itself in light or dense woods, making it effectively invisible until it attacks or moves.

Innate Spellcasting. The actaeon's innate spellcasting ability is Wisdom (spell save DC 13). It can cast the following spells, requiring no material components:

At will: pass without trace

1/day: polymorph

Actions

Multiattack. The actaeon makes three attacks: two with its spear and one with its antlers.

Spear. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 4) piercing damage.

Antlers. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 4) piercing damage.

Summon Woodland Creatures (1/Day). The actaeon can magically summon woodland creatures to aid it in combat. It can summon 3 (1d6) creatures from the following list: boar, bear, centaur, griffon, chameleon lizard, treant. The summoned creatures appear in an unoccupied space within 60 feet of the actaeon and obey its commands. They remain for 1 hour, until they or the actaeon dies, or until the actaeon dismisses them as a bonus action.

Bonus Actions

Dismiss Summoned Creatures. Summoned creatures remain for 1 hour, until they or the actaeon dies, or until the actaeon dismisses them as a bonus action.

Monster Tags: monstrosity

Habitat: Forest

Dracopolis

Comments

Posts Quoted:
Reply
Clear All Quotes