Antimagic Susceptibility. The suit has the Incapacitated condition while in the area of an Antimagic Field spell. If targeted by the Dispel Magic spell, the suit must succeed on a Constitution saving throw against the caster's spell save DC or have the Unconscious condition for 1 minute.
Constructed Nature. The suit doesn't require air, food, drink or sleep.
False Appearance. While the suit remains motionless, it is indistinguishable from a normal diving suit.
Multiattack. The suit makes two melee attacks.
Shock Punch (Recharge 5-6). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) force damage, and the target must succeed on a DC 13 Dexterity saving throw or be pushed directly backward 10 ft. and have the Prone condition.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.
Description
This protective deep sea diver's suit was once used to safely explore the depths of the ocean without worrying about pressure and oxygen. Now, it is broken and just a shell of what it once was. Some say the suit has been reanimated, slow and heavy as it clamors around, as if a diver's soul remains trapped within it.
Held together and animated with purple, pulsating necrotic energy, animated diver suits often follow the commands of their creators, either to seek out something or defend an area. These hulking masses of metal are dangerous and can be found hiding in plain sight until disturbed. They can carry out simple tasks, like carrying heavy objects or being used as armored sentries.
Comments