Small Aberration, Lawful Evil
Armor Class 10
Hit Points 17 (3d6 + 6)
Speed 0 ft., Fly 25 ft.
STR
6 (-2)
DEX
10 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
13 (+1)
Condition Immunities Prone
Senses Darkvision 30 ft., Passive Perception 10
Languages Deep Speech
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Eye Ray.The eyestalk shoots the following magical eye ray, choosing one target it can see within 120 ft. of it:

Telekinetic Ray. If the target is a creature, it must succeed on a DC 11 Strength saving throw or the eyestalk moves it up to 30 ft. in any direction. It is restrained by the ray's telekinetic grip until the start of the eyestalk's next turn or until the eyestalk is incapacitated.

If the target is an object weighing 100 pounds or less that isn't being worn or carried, it is moved up to 30 ft. in any direction. The eyestalk can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container.

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 2) piercing damage.

Description

The Animate Eyestalk is a single eyestalk from a beholder that has been split from the beholder by a powerful mage. Where one is found, the other nine are sure to be nearby, if they haven't been killed since the separation.

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2019 11:06:53 PM
10
0
1
Coming Soon

Monster Tags: Beholder

Habitat: Underdark

AlcyonHero

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