Armor Class
1
Leather
Hit Points
50
(5d20)
Speed
25 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 1
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Repair: Finding damaged equipment, siege weaponry or other stuff, these engineers can try to fix it. Or perhaps can create something new and useful from the bit and pieces they can find.
Heal: Coming as a support unit to their brethren, they even come equipped with healing grenades. (Range: 5 - 15; Uses: 3x)
Actions
Attack: With their gadgets and quick wit, these small handymen can pack a punch. (Range: 5 - 10 ft.)
Description
The most nimble and brave of the tinkerers have joined the armed forces. In hopes to repair useful equipment, defenses and perhaps even create something new from scratch. All in hope to gain an advantage on the battlefield.
Comments