Large Swarm of Medium beasts, Chaotic Evil
Armor Class 12
Hit Points 12 (1d8 + 1)
Speed 100 ft.
STR
30 (+10)
DEX
20 (+5)
CON
10 (+0)
INT
30 (+10)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +13, INT +13
Damage Vulnerabilities Fire
Damage Resistances Cold, Poison
Damage Immunities Lightning
Condition Immunities Blinded, Restrained
Senses Passive Perception 30
Languages Ape, tiny bit of common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Bite, poison banana grow 

Action Melee Attack. Bite : +10 to hit, reach 5ft., 1 1target. Hit: 8 (1d8 + 2) [pierceing] damage. 

Action Ranged Attack. Poison Banana throw : +11 to hit, range #10/130ft., 2target. Hit: 1 (1d10 + 2) [poison] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwamp

Joeytrivedi69313

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