Creature of Darkness. This creature must use its movement to avoid being within 15 feet of any light source. If this creature begins its turn within 15 feet of any light then it must make a DC 10 charisma saving throw; on a failed save this creature becomes afraid until the start of its next turn.
Echolocation. This creature can not see. This creature instead senses the space that another creature is taking up. The only way to avoid being detected by this creature is to be on another plane of existence.
Multi Attack. This creature makes two attacks, one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 15 Constitution saving throw, becoming afraid on a failed save.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) Piercing damage, and the target must make a DC 12 Strength or Dexterity saving throw (target's choice), on a failed save, the target is grappled.
Description
Vu Vats are giant bat-like creatures that have extremely sharp talons and large fangs that hang out of their large mouths.