Spellcasting. Alecto is a 16th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). Alecto has the following sorcerer spells prepared:
Cantrips (at will): fire bolt, guidance, light, message, prestidigitation, ray of frost, sacred flame, shocking grasp, thaumaturgy, toll the dead
1st level (4 slots): bless, cure wounds, healing word, inflict wounds, sanctuary, shield, shield of faith
2nd level (4 slots): aid, wither and bloom
3rd level (3 slots): beacon of hope, fireball, tongues
4th level (3 slots): death ward
5th level (2 slot): greater restoration, mass cure wounds, skill empowerment
6th level (1 slot): heal
7th level (1 slot): divine word
8th level (1 slot): power word stun
Legacy of Stygia. Alecto can cast the armor of agathys spell as a 2nd-level spell once, and the darkness spell once with this trait and regains the ability to do so when she finishes a long rest.
Metamagic. Alecto has 15 Sorcery points she can use on the following Metamagic options
- Empowered Healing. While Alecto isn’t incapacitated, whenever she or an ally within 5 ft. rolls dice to determine the number of HP a spell restores, she can spend 1 sorcery point to reroll any number of those dice once.
- Quickened Spell. When she casts a spell that has a casting time of 1 action, Alecto can spend 2 sorcery points to change the casting time to 1 bonus action for that casting.
- Twinned Spell. Alecto can spend sorcery points equal to the spell's level to target a second creature in range with the same spell, as long as the spell at the level it's being cast is incapable of targeting more than one creature.
- Transmuted Spell. When Alecto casts a spell that deals a type of damage from the following list, she can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
Good Outer Essence Shard. When Alecto uses a Metamagic option, Alecto or one creature of her choice that she can see within 30 feet of her gains 3d6 temporary hit points.
Bloodwell Vial (1/Day). When Alecto rolls any Hit Dice to recover hit points, she can regain 5 sorcery points.
Disciple of Life. Whenever Alecto uses a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Favoured by the Gods (1/Short Rest). If Alecto fails a saving throw or misses with an attack roll, she can roll 2d4 and add it to the total, possibly changing the outcome.
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