Legendary Resistance (3/Day). If Alkonost fails a saving throw, it can choose to succeed instead.
Magic Resistance. Alkonost has advantage on saving throws against spells and other magical effects.
Song of Sorrow and Joy. Alkonost can sing a magical melody. All creatures of its choice within 300 feet that can hear it must succeed on a DC 20 Wisdom saving throw or be affected as follows:
Sorrow: Creatures are incapacitated and suffer 27 (6d8) psychic damage each round for 1 minute.
Joy: Allies are inspired, gaining advantage on attack rolls, saving throws, and ability checks for 1 minute.
Healing Chant. As an action, Alkonost can emit a soothing chant. Each ally within 60 feet regains 35 (10d6) hit points and is cured of any disease, blindness, or deafness.
Multiattack. Alkonost makes two attacks with its radiant talons.
Radiant Talons. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) radiant damage plus 14 (4d6) radiant damage.
Alkonost can take 3 legendary actions, choosing from the options below:
Detect. Alkonost makes a Wisdom (Perception) check.
Healing Note (Costs 2 Actions). Alkonost uses its Healing Chant.
Luminous Escape (Costs 3 Actions). Alkonost magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Description
The Alkonost is a celestial creature from Slavic mythology, revered for its mesmerizing voice that can bring both joy and sorrow. With the appearance of a radiant bird, often depicted with the face of a beautiful woman, Alkonost commands the skies with its powerful wings. Its songs hold magical properties: one can heal and invigorate allies, while the other incapacitates foes with deep melancholy. This mythical being embodies the dual nature of emotion, bringing aid to the just and despair to the wicked. Legends say that hearing the Alkonost sing is a transformative experience, often seen as an omen of significant change.
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