Legendary Resistance (3/Day). If Adon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Adon has advantage on saving throws against spells and other magical effects.
Multiattack. Adon makes one Heat Vision and two longsword attacks.
Heat Vision. Ranged Spell Attack: +16 to hit, range 120 ft., one target. Hit: 33 (6d10) radiant damage.
Infamy (longsword). Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) slashing damage, or 13 (1d10 + 8) slashing damage when used with two hands, plus 27 (6d8) radiant damage.
Parry. Adon adds 7 to his AC against one melee attack that would hit him. To do so, A Adon must see the attacker and be wielding a melee weapon.
Unyielding. When Adon is subjected to an effect that would move him, knock himprone, or both, he can use his reaction to be neither moved nor knocked prone.
Adon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Adon regains spent legendary actions at the start of his turn.
Command Allies. Adon chooses up to three creatures he can see within 30 feet of him. If a chosen creature can see or hear Adon, it can immediately use its reaction to make one weapon attack, with advantage on the attack roll.
Longsword Attack (Costs 2 Actions). Adon makes one longsword attack.
Frighten Foes (Costs 3 Actions). Adon targets up to five creatures he can see within 30 feet of him. Each target must succeed on a DC 25 Wisdom saving throw or be frightened of his until the end of her next turn. Any target within 5 feet of Adon has disadvantage on the saving throw.
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