Medium Humanoid, Neutral Evil
Armor Class 16 +2 studded leather
Hit Points 83 (11d8 + 33)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws STR +9, CON +7
Skills Athletics +9, Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Dwarvish
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Heavy Hitter. The baron automatically adds an extra damage die to any melee attack (included in the damage)

Puffed Chest (1/Short or Long Rest). For 1 minute the baron can utter an inspiring bit of of bloviation to command or warn. Whenever any allies he can see within 30 ft. make an attack roll or a saving throw, 1d4 is added to its roll provided they can hear and see him. Any enemy that can see and hear the baron must succeed on a DC 15 Wisdom saving throw, or is Frightened of the baron for 1 minute. A creature can repeat the saving throw at the end of the each of their turns, ending the condition on a success. 

Actions

Multiattack. The baron makes three melee attacks or two ranged attacks.

Club. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. 

Hand Crossbow. RangedWeapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 4) piercing damage.

Description

A man so large you feel as if he has a gravitational pull, wearing hunting attire just a cinch too small, his black beard flecked with a bit of lunch, his massive hands clutch a crossbow and the lead of his slobbering but steady-gazing boarhound Darius. 

FlyingFujigi

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