Heavy Hitter. The baron automatically adds an extra damage die to any melee attack (included in the damage)
Puffed Chest (1/Short or Long Rest). For 1 minute the baron can utter an inspiring bit of of bloviation to command or warn. Whenever any allies he can see within 30 ft. make an attack roll or a saving throw, 1d4 is added to its roll provided they can hear and see him. Any enemy that can see and hear the baron must succeed on a DC 15 Wisdom saving throw, or is Frightened of the baron for 1 minute. A creature can repeat the saving throw at the end of the each of their turns, ending the condition on a success.
Multiattack. The baron makes three melee attacks or two ranged attacks.
Club. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Hand Crossbow. RangedWeapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 4) piercing damage.
Description
A man so large you feel as if he has a gravitational pull, wearing hunting attire just a cinch too small, his black beard flecked with a bit of lunch, his massive hands clutch a crossbow and the lead of his slobbering but steady-gazing boarhound Darius.
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