Keen Hearing and Smell. The Animagus wolf has an advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Animagus wolf has an advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Incorporeal Movement. The Animagus wolf can move through Other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (2d8 + 7) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Blinding Miasma (Recharge 5-6). The wolf exhales a blast of toxic wind in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failure, a creature becomes blinded. They can remake their saving throw at the end of each of their turns.
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