Large Giant, Chaotic Evil
Armor Class 13 (Tough Skin)
Hit Points 68 (8d10 + 23)
Speed 40 ft.
STR
19 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +6
Skills Acrobatics +3, Arcana +3, Athletics +8
Damage Resistances Fire, Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Giant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Inate Spellcasting: The Blue Ogre Monk has acess to the magic of their fiendish ancestry, allowing them to cast the following spells with a spell save DC of 12 and a spell attack bonus of +4.

Cantrips (at will): Thaumaturgy, Light.

1st level (4 spell slots): Detect Magic, Earth Tremor, Thuderwave, Disguise self.

2nd level (2 spell slots): Darkness, Alter Self, Earthbind.

Actions

Multiattack: The Blue Ogre Monk can make two Palm attacks.

Palm: Melee Weapon Attack. + 6 to hit, 5ft reach, one target, for 2d6+4 bludgeoning damage, a creature of medium size or smaller hit by this attack must succeed in a DC 16 Strenght saving throw, falling prone on a failure.

Bonus Actions

Instigate Violence: The Blue Ogre Monk can target a creature within 30ft of it, hurling slurs and blasfemy agaisnt them, the target must succeed in a DC 11 Wisdom saving throw falling into rage until the end of their next turn on a failure, while raging a creature must use their action to move towards the Blue Ogre Monk taking the fastest way possible that isnt clearly harmfull, and attack the Blue Ogre Monk if possible.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2024 6:32:15 PM
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