Large Beast, Neutral
Armor Class 12
Hit Points 14 (2d10 + 1)
Speed 40 ft.
STR
13 (+1)
DEX
3 (-4)
CON
6 (-2)
INT
4 (-3)
WIS
6 (-2)
CHA
4 (-3)
Saving Throws STR +3
Damage Resistances Bludgeoning
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits
  • Powerful Build. The Bull is considered to be one size larger for the purpose of determining its carrying capacity.

Actions

Gore. The bull can run at an opponent within 15 feet of it and use its horns to deal piercing damage. Melee Attack: +2 to hit, reach 15 ft., 1 target. Hit: (1d6 + 2) piercing damage. 

Kick. If an opponent is behind the Bull it may kick for bludgeoning damage. If the bull needs to turn to kick it takes disadvantage in its hit roll. Melee Attack: +2 to hit, Reach 5 ft., 1 target. Hit: (1d8+2) Bludgeoning damage.

Reactions

Opportunity Attack 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

Habitat: CoastalDesertForestGrasslandHillMountainUrban

StonedElf_ofthe_North

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