Medium Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 50 (10d8 + 6)
Speed 25 ft.
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
8 (-1)
Damage Resistances Acid
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Multiattack. The armor makes Three melee attacks Or one melee attack and one tentacle lash when it takes the attack action 

Living Blade. Melee +6 to hit 1d8+4 slashing damage 

Tentacle Lash. Single Target 30ft 1d4+4 bludgeoning damage. Target must make a dc 12 athletics check or will become grappled and moved next to The Waking Armor.

Reactions

Piercing retribution. When The Waking Armor fall below half heath for the first time in combat it will produce spikes in a 10ft radius dealing 3d10 piercing damage and reducing targets movement speed to 0 on a successful save (dc 14  dex) takes half damage and suffers no movement speed reduction.

Description

This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight. The plates on the armor never seem to stay still almost like looking at slow moving liquid. This armor has a mind of its own and has been known to persuade strong adventures to put it on. 

Boobyshwarma

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