Magic Resistance. The chaos quadrapod has advantage on saving throws against spells and other magical effects related to strength, speed
Multiattack. The chaos quadrapod makes up to 1 bite attack and 1 Shooting Spine attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Piercing damage.
Shooting Spine. Ranged Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 9 (2d4 + 4) Piercing damage. The target must make a DC 13 CON save or be poisoned for 1 minute.
Impale Sentinel. Any creatures that is hit by an opportunity attack by the Spider must have their speed reduced to 0 as they are impaled but the Spiner's spines. A full action must be taken by the target to remove themselves from the spines or else 2d6 piercing damage is taken every round.
Description
This Quadruped has been bred to attack at close range and at range....and also to keep opponents locked down with its impaling spine.
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