Medium Aberration, Chaotic Evil
Armor Class 16 (natural)
Hit Points 68 (9d10 + 24)
Speed 35 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +5
Skills Athletics +6, Intimidation +4
Condition Immunities Prone
Senses Darkvision 60, Passive Perception 12
Languages Khur Kara-Tur
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The chaos quadrapod has advantage on saving throws against spells and other magical effects related to strength, speed

 

Actions

Multiattack. The chaos quadrapod makes up to 1 bite attack and 1 Shooting Spine attack.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) Piercing damage. 

Shooting Spine. Ranged Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 9 (2d4 + 4) Piercing damage.  The target must make a DC 13 CON save or be poisoned for 1 minute.

Reactions

Impale Sentinel.  Any creatures that is hit by an opportunity attack by the Spider must have their speed reduced to 0 as they are impaled but the Spiner's spines.  A full action must be taken by the target to remove themselves from the spines or else 2d6 piercing damage is taken every round.

Description

This Quadruped has been bred to attack at close range and at range....and also to keep opponents locked down with its impaling spine.

Habitat: Swamp

juancortez12

Comments

Posts Quoted:
Reply
Clear All Quotes