Medium Undead, Chaotic Evil
Armor Class 23 Natural Armor
Hit Points 356 (25d20 + 65)
Speed 40 ft., Walk speed is the same in water. While the [Avatar of Undeath] can not swim, it sinks to the bottom of the body of water, and can walk unimpeeded , Climb 30 ft.
STR
30 (+10)
DEX
16 (+3)
CON
25 (+7)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +14, CON +11
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60ft, Darkvision, Tremorsense, Truesight, Passive Perception 14
Languages Abyssal, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The [Avatar of Undeath] is a 5th-level spellcaster. Its spellcasting ability is [intellegence] (spell save DC 19, +15 to hit with spell attacks). The [Avatar of Undeath] has following [Wizard] spells prepared:
Cantrips (at will): [Infestation], [Poison Spray] 
1st level (7 slots): [Ice Knife], [Ray of Sickness], [Thunderwave]

2nd Level (5 slots): [Acid Arrow], [Darkness], [Web] 

3rd Level (3 slots): [Counterspell], [Fear], [Wall of Sand]

4th Level (2 Slots): [Evard’s Black Tentacles], [Blight], [Polymorph]

5th Level (1 Slot):[Negative Energy Flood], [Dominate Person], [Danse Macabre] 

Actions

Wrath of Undeath.  Each turn the Avatar of Undeath makes 2 attacks with its claws and one Undead Corpse Toss, or uses its turn to cast a spell

Action Melee Attack. Melee Weapon Attack: +15 to hit, reach 10 ft., 2 targets. Hit: 25 [slashing] damage. 

Undead Corpse Toss. RangedWeapon Attack: +15 to hit, range 15/60 ft., 1 target. Hit: 30 [b;udgeoning] damage. When the blob of mass lands, it spawns a [zombie]

Bonus Actions

Deathyly Shamble: As a bonus action, [The Avatar of Undeath] can move up to its speed, if it provokes an attack of opportunity, it can make an attack with its claws against the creature that struck it. The attack can ONLY be used as a result of this bonus action movement.

Reactions

Deathly Feeding. Each time a creature dies near [The Avatar of Undeath] it uses its reaction to absorb the life force of slain undead creatures, allowing it to heal for half the total health the creature has at maximum. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Avatar of Undeath is used for sacrificial rites, in summonings, to amass a large army of undead, to be unleashed by the God of Undeath, upon the world

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Core Spawn

Habitat: Urban

Jpstetsaiga

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