Spellcasting. The [Avatar of Undeath] is a 5th-level spellcaster. Its spellcasting ability is [intellegence] (spell save DC 19, +15 to hit with spell attacks). The [Avatar of Undeath] has following [Wizard] spells prepared:
Cantrips (at will): [Infestation], [Poison Spray]
1st level (7 slots): [Ice Knife], [Ray of Sickness], [Thunderwave]
2nd Level (5 slots): [Acid Arrow], [Darkness], [Web]
3rd Level (3 slots): [Counterspell], [Fear], [Wall of Sand]
4th Level (2 Slots): [Evard’s Black Tentacles], [Blight], [Polymorph]
5th Level (1 Slot):[Negative Energy Flood], [Dominate Person], [Danse Macabre]
Wrath of Undeath. Each turn the Avatar of Undeath makes 2 attacks with its claws and one Undead Corpse Toss, or uses its turn to cast a spell
Action Melee Attack. Melee Weapon Attack: +15 to hit, reach 10 ft., 2 targets. Hit: 25 [slashing] damage.
Undead Corpse Toss. RangedWeapon Attack: +15 to hit, range 15/60 ft., 1 target. Hit: 30 [b;udgeoning] damage. When the blob of mass lands, it spawns a [zombie]
Deathyly Shamble: As a bonus action, [The Avatar of Undeath] can move up to its speed, if it provokes an attack of opportunity, it can make an attack with its claws against the creature that struck it. The attack can ONLY be used as a result of this bonus action movement.
Deathly Feeding. Each time a creature dies near [The Avatar of Undeath] it uses its reaction to absorb the life force of slain undead creatures, allowing it to heal for half the total health the creature has at maximum.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Avatar of Undeath is used for sacrificial rites, in summonings, to amass a large army of undead, to be unleashed by the God of Undeath, upon the world
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
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If the [monster name] dies, these effects fade over the course of #d# days.
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