Arcane Reactor. Calimus is powered by a potent arcane reactor at its core, granting it enhanced magical abilities. As a bonus action, Calimus can overcharge its reactor, imbuing its next spell or breath weapon with additional power. When Calimus casts a spell of 1st level or higher or uses its breath weapon while its reactor is overcharged, the spell or breath weapon deals an additional 1d6 damage of the same type. After using this feature, Calimus must complete a short or long rest before it can use it again.
Immutable Form: Calimus is immune to any spell or effect that would alter its form.
Magic Resistance: Calimus has advantage on saving throws against spells and other magical effects.
Spellcasting: Calimus is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Calimus has the following spells prepared:
- Cantrips (at will): Mage Hand, Mending, Shocking Grasp
- 1st level (4 slots): Shield, Thunderwave.Chromatic Sphere
- 2nd level (3 slots): Gust of Wind, Shatter
- 3rd level (3 slots): Lightning Bolt, Counterspell
- 4th level (3 slots): Storm Sphere, Fabricate
- 5th level (2 slots): Cone of Cold, Wall of Force
Enter the description for how bonus actions work for your monster here.
Parry: Calimus adds 4 to its AC against one melee attack that would hit it. To do so, Calimus must see the attacker and be wielding a melee weapon.
Legendary Resistance (3/Day): If Calimus fails a saving throw, it can choose to succeed instead.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Calimus is covered in metal plating and mangles of wires, letting off a slight glow. He has six eyes that are crafted from magical gemstones. Calimus has scales made of an alloy created the finest metals. Calimus has multiple cogs and gears over it's body.
Lair and Lair Actions
Previous Versions
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4/28/2024 1:44:57 PM
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Coming Soon
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