Medium Humanoid, Chaotic Neutral
Armor Class 16 (spiked armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Athletics +5
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Dwarvish
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the Battlerager can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Dwarven Resilience. The dwarf has advantage on saving throws against poison.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Armor Spikes. Melee Weapon Attack(Bonus Action): +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+ 3) piercing damage.

Description

Known as Kuldjargh (Literally “axe idiot”) in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

Ajexton