Reckless. At the start of its turn, the Battlerager can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Dwarven Resilience. The dwarf has advantage on saving throws against poison.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Armor Spikes. Melee Weapon Attack(Bonus Action): +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+ 3) piercing damage.
Description
Known as Kuldjargh (Literally “axe idiot”) in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.