Large Beast, Lawful Neutral
Armor Class 15 Natural
Hit Points 35 (6d10 + 10)
Speed 30 ft., Climb 20 ft.
STR
17 (+3)
DEX
14 (+2)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws STR +6, DEX +5
Damage Vulnerabilities Piercing
Damage Resistances Bludgeoning, Slashing
Condition Immunities Frightened, Stunned
Senses Darkvision 60ft., Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Bones Strengthened by Battle (2/day): When failing any check/save that requires the strength stat. Choose to succeed instead.
Skeletal Sound: When moving away from a creature automatically take the disengage action.

Actions

Multi-attack: Can make 2 Claw Attacks and 1 Bite Attack
Claw: +6 to Hit, 2d6+4 for Damage
Bite: +4 to Hit, 1d6+4 for Damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Skeletal Speed: If an ally within 15ft. of you is the target of an attack and the attack lands. Jump in front of them taking the damage instead and add 1d6 to damage taken from the attack.

Description

The creature seems to have it's anatomy tuned inside out as it's bones and skin have morphed into a sickly armor used by the creature as a means of deflected slashing or bludgeoning blows. However the gaps created leave the muscle exposed leaving it vulnerable to piercing blows. The Creature's arms have an intricate weave of Bone, Sinew, and Hardened Skin acting almost as bracers or gauntlets. Whereas on it's legs the pattern seems to resemble springs allowing for hastened movement. It's chest and head resemble that of a knights armor, slits for joints and all. Topping it all off atop it's head is a "crown" of sorts that resembles the horns of a Dragon mixed with an Ox.

Bigfatmonkey

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